#ifndef PUZZLE_H
#define PUZZLE_H

#include "PuzzleEntry.h"

class Puzzle {
public:
	Puzzle(u8 num_entries);
	~Puzzle();

	bool add_entry(Puzzle_Entry * entry);

	Puzzle_Entry **entries;
	u8 allowed_moves;
	u8 num_entries;

private:
	u8 current_index;
};

#endif